The two: building and occupants, have an unparalleled relationship where each adapts to the other over time and in different ways — and as new technologies, and in particular gesture technology, makes its way into the forefront, I think that buildings will be able to communicate with occupants through more natural, nonverbal and real-time cues.
An exciting new brain computer interface technology has been demonstrated as a new way for users to interface with their machines. And I think such technology can serve as a liaison between occupants and their buildings.
As an architect, is important for you to understand your occupants as more than just an “occupant load”, and really begin to understand the demographics of who will be using your building and why — and most importantly what do they want to achieve when within it.
How often do you capture a "creative spark"? The key when modeling a creative spark is to create an MVM, a Minimum Viable Model, that quickly tests your creative spark. This initial physical model is a quick handmade prototype to help yield proof of concept: built to see if this creative spark has depth for further development.
The above close-up section of a recent environmental drawing I created explores what I call the structure of gravity. This paradoxical term speaks to the bridging of architecture between the earth and sky – as built form rises upward as if to collaborate with the science of gravity through the structure of design expression.
Developing the ability to evolve your design process is critical not only to your architectural brand, but also to the clients and building occupants your design projects serve. By formulating design concepts that push boundaries, you eliminate getting stuck or plateauing as you improve your design thinking and design doing from project to project.